Level
Cantrip
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Stunned

Strum a note to slightly enchant your enemies 5 feet around you. Each creature in that area must succeed on a Constitution saving throw or be dazed until the start of their turn. 

A dazed creature can only do one of the following things on their turn: move, use an action, or use a bonus action. If a creature becomes dazed during their turn, their turn ends. The cure ailment power, lesser restoration spell, and greater restoration spell remove the dazed condition.

When a dazed creature is affected by a spell or effect that gives them an extra action on their turn (like the haste spell or the fighter’s Action Surge feature), they can still take this extra action, in addition to the movement, action, or bonus action allowed by the dazed condition.

At higher levels: The spell's area of effect grows exponentially as you reach higher levels: 10 feet at 8th level and 15 feet at 16th level. 

Spell Tags: Control

Available For: Bard (Legacy)

Monoslavo

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