Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You channel your own blood to create a sharp lance of crimson energy that flies toward a target creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 piercing damage and you regain hit points equal to half the damage dealt (rounded down).

 

At Higher Levels: The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Available For: Sorcerer (Legacy) Cleric (Legacy) - Blood Domain

Glitchyfox24

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