Matter condenses at a point you can see within range, consuming everything in its vicinity. A 5-foot diameter sphere of impenetrable magical darkness appears. When the sphere appears, any creature within 30 feet of it must make a strength saving throw or be pulled into its center. Large or smaller objects that are not held down are automatically pulled in. All creatures in the sphere are considered blinded and restrained, and must make a constitution saving throw at the start of each of their turns, taking 10d6 force damage and 10d6 bludgeoning damage on a failed save, or half as much on a successful one.
A creature must make the strength saving throw when moving within the 30ft radius for the first time on its turn, or if starts its turn there. Additionally, the area within 30 feet of the hole is considered difficult terrain, as anything moving through that space must fight to combat the powerful gravitational force pulling them inwards.
When the spell ends, the sphere expands outwards in a powerful blast, expelling all creatures and objects inside. Any creatures within 50 feet of this blast must succeed on a constitution saving throw or take 5d6 thunder damage. This damage is increased to 10d6 within 30 feet of the sphere, and to 15d6 within 10 feet of the sphere. This damage is reduced by half on a successful save
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