Level
1st
Casting Time
1 Minute
Range/Area
30 ft. (30 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You create an enticing tune that carries even after you're done playing as long as you maintain concentration. Every target in the radius must make a wisdom saving throw or be charmed by the music. On a successful save the spell fails. While charmed the targeted creature(s) must make there way to the sound of the music and stay there until the spell ends, concentration is broken or they succeed on their saving throw. On a successful save the creature is no longer charmed and knows that a spell was cast as well as it's original location.

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2024 5:35:38 PM
6
1
1
Coming Soon

Spell Tags: Charmed

Available For: Bard (Legacy)

Cypherdaking