Level
8th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You tap into the raw energy of chaos, becoming a conduit for unpredictable and chaotic magic. While under the effects of this spell, you gain the following benefits:

 

- Chaotic Aura: You emit a 30-foot aura of swirling magical energy. Any creature that starts its turn within this aura must make a Wisdom saving throw or suffer one of the following effects (roll a d4): 

 

  1. Confusion: The creature is affected as if by the confusion spell (save DC 18). 
  2. Teleportation Surge: The creature is teleported to a random empty space within 30 feet, determined by a roll of the DM's choice.
  3. Wild Magic Burst: The creature unleashes a wild surge of magic. Roll on the Wild Magic Surge table (PHB 104) to determine the effect.
  4. Spell Backlash: The creature takes 4d10 force damage as unstable magical energy ripples through its body.

 

- Chaotic Strikes: Your melee and ranged weapon attacks become infused with unpredictable magic. Roll a d6 each time you hit a creature with an attack, then apply one of the following effects:

 

  1. Elemental Chaos: Choose one damage type (acid, cold, fire, lightning, or thunder) for this attack. It deals an additional 3d6 damage of that type.
  2. Disruptive Whirl: The target must succeed on a Strength saving throw (DC 18) or be knocked prone and pushed 10 feet away from you.
  3. Probability Shift: Roll 2d20. Although only one attack hits, the higher roll determines whether you score a critical hit.
  4. Fluxing Defense: You gain resistance to all damage types until your next turn.
  5. Chaotic Siphon: You regain a number of hit points equal to the damage dealt by this attack.
  6. Reality Fracture: Roll on the Sorcerer's Wild Magic Surge table (PHB 104) to determine the spell effect. Treat your current level as your sorcerer level for this roll.

 

- Chaotic Manipulation: Once during the duration of the spell, as a reaction when you or a creature within 60 feet makes an attack roll, saving throw, or ability check, you can manipulate the magic in the area. Roll a d10 to determine the outcome of the manipulation:

 

  1-3. Unstable Enhancement: The target gains advantage on the roll.

  4-7. Chaotic Interference: The target must roll a d4 and subtract the result from its roll.

  8-9. Shifting Odds: The target must reroll the roll and take the new result.

  1. Chaos Surge: Roll on the Wild Magic Surge table (PHB 104) to determine the additional effect.

 

At Higher Levels: The effects of the Chaotic Aura and Chaotic Manipulation become more potent when cast using a spell slot of 9th level or higher. The save DC increases by 1 for each slot level above 8th.

 

Note: This spell introduces an element of unpredictability and randomness to combat. Use it with caution and consider its implications on gameplay and story.

Available For: Sorcerer (Legacy) Wizard (Legacy)

Glitchyfox24

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