Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
 Dawnbringer's Beacon

**Level**: 3rd  
**Casting Time**: 1 action  
**Range/Area**: 60 ft  
**Components**: V, S, M (a miniature sun made of gold worth at least 50 gp)  
**Duration**: 1 minute  
**School**: Evocation  
**Attack/Save**: CON save  
**Damage/Effect**: Radiant  

As a member of the Order of Radiant Dawn, you summon a radiant beacon of the first light of dawn. You create a sphere of pure sunlight on a point you can see within range. Each creature in a 20-foot radius sphere centered on that point must make a Constitution saving throw. A creature takes 4d8 radiant damage on a failed save, or half as much damage on a successful one. Undead and creatures vulnerable to sunlight have disadvantage on this saving throw.

Additionally, the sphere sheds bright light for an additional 20 feet and dim light for another 20 feet. This light is sunlight and lasts for the duration. While the beacon shines, allies within the light gain a +2 bonus to AC and saving throws, and enemies have disadvantage on attack rolls against them.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
* - (a miniature sun made of gold worth at least 50 gp)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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