Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You harness the power of heat and energy, targeting a liquid within range and causing it to instantaneously reach its boiling point. Choose a liquid, such as water, potion, or any other substance, within range.

 

The targeted liquid begins to rapidly boil and heat, potentially causing damage or other effects. Any creature within 5 feet of the boiling liquid must make a Dexterity saving throw. On a failed save, the creature takes 2d6 fire damage and gains the Burning condition for 1 minute. On a successful save, the creature takes half damage and does not gain the Burning condition.

 

In addition, certain effects can occur based on the type of liquid targeted:

 

  1. Water: All water within a 10-foot radius of the target also reaches its boiling point. Any creature within this radius must make a Dexterity saving throw or take 1d6 fire damage and gain the Burning condition for 1 minute. On a successful save, the creature takes half damage and does not gain the Burning condition.

 

  1. Potions: Potions targeted by this spell have a chance of explosion. The potion must succeed on a Constitution saving throw against your spell save DC, or it shatters, creating a 15-foot radius cloud of boiling liquid. Any creature caught within this cloud must make a Dexterity saving throw or take 4d6 fire damage and gain the Burning condition for 1 minute. On a successful save, the creature takes half damage and does not gain the Burning condition.

 

  1. Other Substances: Depending on the substance targeted, the DM may assign additional effects or damage. For example, targeting a poison may cause it to release toxic fumes, imposing poison damage or a saving throw against poison.

 

The boiling liquid returns to its normal state after the spell is cast, with no permanent effects. This spell does not alter the taste or composition of the liquid.

 

When cast at a higher level:

When you cast this spell using a spell slot of 3rd level or higher, the fire damage increases by 1d6 for each slot level above 2nd.

* - (a pinch of cayenne pepper or hot red pepper flakes)

Available For: Druid (Legacy) Wizard (Legacy)

Glitchyfox24

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