Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Divination
Attack/Save
None
Damage/Effect

Harnessing the power of probability and fate, you unleash the Dice of Destiny spell. As you cast the spell, you toss the dice into the air, manipulating their magical properties to your advantage. The outcome of the dice roll determines the effect of this spell.

 

When you cast this spell, roll a set of dice. The roll determines the effect that occurs. The possible outcomes are as follows:

 

- Natural 20: Surge of Success

  Your next attack roll or ability check automatically results in a critical success, doubling the damage dealt or granting a significant advantage on the ability check.

 

- Natural 1: Flaw of Failure

  The next attack roll or ability check made against you automatically fails, and they suffer a minor mishap or disadvantage on their next turn.

 

- Even Total (2, 4, 6, 8, 10, 12, 14, 16, 18): Fortune's Favor

  On subsequent turns, you have advantage on one attack roll, ability check, or saving throw of your choice before the spell ends. The roll affected cannot exceed the value rolled (e.g., if you rolled a 10, you can have advantage on a roll of 10 or lower).

 

- Odd Total (3, 5, 7, 9, 11, 13, 15, 17, 19): Unpredictable Chaos

  All enemy creatures within 20 feet of you must make a Dexterity saving throw or suffer 3d6 psychic damage, or half as much on a successful save. The damage increases to 4d6 at 5th level, 5d6 at 11th level, and 6d6 at 17th level.

 

At Higher Levels: When casting this spell using a spell slot of 4th level or higher, roll an additional set of dice for each slot level above 3rd. You gain additional outcomes based on the rolls, increasing the possibilities and potential benefits or drawbacks.

* - (a set of dice)

Available For: Cleric (Legacy) Wizard (Legacy)

Glitchyfox24

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