You summon a crackling bolt of yellow lightning and send it hurtling towards a target within range. The bolt crackles with raw energy as it arcs through the air, seeking out its designated target.
Make a ranged spell attack against a creature you can see within range. On a hit, the target takes 4d6 lightning damage and must make a Dexterity saving throw. On a failed save, the lightning bolt jumps to a second creature of your choice within 10 feet of the first target, dealing half of the initial lightning damage (rounded down). The lightning can potentially jump to a third creature if the second target fails its saving throw, and so on, reducing the damage by half each time (rounded down).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial lightning damage increases by 1d6 for each slot level above 2nd.
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