Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

You channel radiant energy into your weapon, transforming it into a shimmering white blade of swirling light. As you swing your weapon, a whirling cyclone of radiant energy extends from it, striking multiple foes in a divine flurry.

 

For the duration, your melee weapon attacks deal an additional 2d6 radiant damage. Additionally, when you take the Attack action on your turn, you can choose up to three creatures within reach to make a melee spell attack against. On a hit, each targeted creature takes the weapon's normal damage plus the additional radiant damage. The attack roll for each target is made separately.

 

While the spell is active, the radius around you is filled with radiant energy, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Any creature entering this radius for the first time on a turn or starting its turn there must make a Constitution saving throw. On a failed save, the creature takes 2d6 radiant damage or half as much on a successful save.

 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the additional radiant damage increases by 1d6 for each slot level above 3rd.

Available For: Druid (Legacy)

Glitchyfox24

Comments

Posts Quoted:
Reply
Clear All Quotes