You channel frigid energy into your hands, forming a concentrated sphere of icy power. You unleash the sphere as a bolt of freezing energy towards a creature or object within range. Make a ranged spell attack against the target.
On a hit, the target takes 8d8 cold damage and is encased in a thick layer of ice, becoming restrained until the end of its next turn. Additionally, any creature within a 10-foot radius of the target must make a Dexterity saving throw or take 4d8 cold damage. On a successful save, the creature takes half damage.
If the target is a creature, it must make a Strength saving throw at the end of its turn to break free from the ice, ending the restraint. The DC for this saving throw is equal to your spellcasting ability modifier.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.
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