You conjure up a small cloud of spores that you shape into a pair of glowing green arrows. You launch these arrows at two different targets within range, and each arrow strikes with a sickening thud, unleashing a toxic cloud of acid and spores on impact.
Each arrow deals 2d4 acid damage and 1d4 poison damage on impact, and leaves behind a cloud of toxic spores that continues to assail the creature with a lingering poison effect. Unless cured, the creature will take an additional 1d4 poison damage at the start of each of their turns for the next minute.
At higher levels: When casting this spell using a spell slot of 3rd level or higher, each arrow deals an additional 1d4 acid damage and 1d4 poison damage for each level above 2nd. The lingering poison effect also lasts an additional minute for each level above 2nd.
* - (a pinch of spores)
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