Level
9th
Casting Time
1 Action
Range/Area
Touch
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You send cursed energy coursing through a creature within range, causing it to be cursed. The target must make a Constitution saving throw. It takes 10d8 necrotic damage on a failed save, or half as much damage on a successful one.
A creature cursed by this spell start roting and takes 3d6 necrotic damage every round until someone cast dispel curse or greater restoration on the creature.
If a humanoid is killed by this spell, it becomes a zombie 1d4 rounds later.
* - (A piece of Aufegeben's rotting flesh)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/8/2024 10:47:16 AM
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3
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1
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1
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Coming Soon
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