Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 damage.
Then roll a d10. The number the dice lands on determines the damage type
d10/damage type
1/fire
2/cold
3/force
4/lightning
5/acid
6/poison
7/psychic
8/thunder
9/radiant
10/necrotic
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.
* - (A shard of glass)
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