Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire

You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 damage.

Then roll a d10. The number the dice lands on determines the damage type

d10/damage type

1/fire

2/cold

3/force

4/lightning

5/acid

6/poison

7/psychic

8/thunder

9/radiant

10/necrotic

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

* - (A shard of glass)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain Warlock (Legacy) - The Great Old One (Legacy)

Chaos0623

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