Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
None
Duration
1 Day
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Additional

Infuse a item (of no larger than 2x2) with elemental power. When cast at this level, it deals 1d8 damage upon hit of the infused elemental type. At will casts must be direct to hit. At higher levels, you must use an object that is 2x2-4x4, increase this by 2x2 for both numbers for each level above 1st, also increasing the attack distance by 5 ft.

you use an infused wepon, with a method of activation or with a chance when throwing it. When thrown, roll a d4. If a 1 is rolled, the item then breaks or the infusion ends, or both. If a 2 is rolled, nothing happens. If a 3 is rolled, it activates 6 seconds after being thrown, and if a 4 is rolled it activates on impact.

That item is infused with the elemental power it represents, such as a cloud emiting thunder damage. When infusing elements of fire, or lightning, it is cast in a line. When cast with necrotic, psychic, radiant, or thunder, it is a sphere. When cast with force or cold, it is a cone. When casted with poison, it is a vertical cylinder that is always 20ft tall, 10 ft in both directions not passing through solid objects. 

Any attempt of a non alchemist subclass (and is not a subclassless artificer) will result in always rolling a critical failure and the infusions doing double damage. (Oh. And to be safe, it only effects the caster.)

Available For: Artificer (Legacy) - Alchemist (Legacy)

zvann49

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