Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

You create a 20-foot square area on the ground within range. When a creature enters the area or starts its turn there, it triggers the trap. The ground beneath the creature erupts with arcane energy, launching them high into the air while restraining them with ethereal chains.

 

The affected creature must succeed on a Strength saving throw or be launched 60 feet into the air. While in mid-air, the creature is restrained by the ethereal chains and begins to fall. On its next turn, the creature can attempt to break free from the chains using an action, requiring a successful Strength check against your spell save DC. On a success, the creature frees itself from the chains and can attempt to mitigate the fall damage.

 

If the creature fails to break free from the chains before hitting the ground, it takes falling damage as appropriate for the distance fallen (1d6 bludgeoning damage per 10 feet fallen, to a maximum of 6d6). A successful Dexterity saving throw can halve the damage.

 

**At Higher Levels.** When you cast this spell using a spell slot of 6th level or higher, the area affected by the trap increases by 10 feet for each slot level above 5th.

* - (a small iron chain)

Available For: Wizard (Legacy)

Glitchyfox24

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