A storm of hail, lightning, thunder, Spears of purple poison, swords of green acid, javelins of fire, dangers of force, psychic energy, knives of light, or chains of dark energy, depending on the type of damage the spell is, hits the ground in a 20- foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 plus 4d6 damage on a failed save, or half as much damage on a successful one.
Roll one d10 The damage of the spell is based on the number you pick on the d10.
d10/ d8 damage type/ d6 damage type
1/bludgeoning/cold
2/piercing/lightning
3/bludgeoning/thunder
4/piercing/poison
5/slashing/acid
6/piercing/fire
7/slashing/force
8/bludgeoning/psychic
9/piercing/radiant
10/bludgeoning/necrotic
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
* - (a pinch of powdered glass and a couple of splintered pieces of quartz)
Comments