With a wave of your hand, you condense moisture in the air around you to materialize a mass of clear, fresh water, quickly hurling it at a creature or object within range. Make a ranged spell attack against the target.
On a hit, the target suffers 1d10 bludgeoning damage. Targets hit by this spell gain fire resistance against the next fire damage attack but gain weakness against the next lightning/thunder damage attack. (x2 for lightning and X1.5 for thunder) The lightning weakness and fire resistance are canceled once the target has suffered a lightning/thunder or fire damage or if the target has not suffered fire or lightning/thunder damage before the end of your next turn.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).