Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect

Your hand glows with soft light, producing bright light out to
10 feet, and another 10 feet of dim light outwards. You can
adjust the amount of light produced from half to double the
radius.
When you cast this spell, roll 1d4. Based on the result that you
rolled, the light is one of the following colors, with an
associated benefit.
(1) Blue-White. As an action, you can make a melee spell
attack against a creature; on a hit, the creature takes 2d8 plus
your spellcasting ability modifier cold damage and the spell
ends.
(2) Soft Green. As an action, you can cause the light of your
glowing hand to leave it and form a tiny, floating sphere of
light that flies to any point within 30 feet of you when you use
a bonus action to command it to move. The light sphere
produces bright light out to 20 feet, and another 20 feet of dim
light outwards. If the light sphere is more than 30 feet away
from you, the spell ends.
(3) White. As an action, you can make a make a melee spell
attack against a creature; on a hit, the creature takes 2d8 plus
your spellcasting ability modifier radiant damage and the spell
ends.
(4) Silver. You can touch one willing creature with the
glowing hand as an action; the creature regains 1d8 plus your
spellcasting ability modifier hit points and the spell ends. This
has no effect on undead or constructs.
At Higher Levels. If you expend a spell slot with a higher
level than 1st for this spell, then you increase the damage or
healing by 1d8 for each level above 1st. The maximum radius
of light also increases by 5 feet of bright light and 5 feet of
dim light for each level above 1st.

Available For: Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of the Crown Paladin (Legacy) - Oath of Redemption

SilkSpectre2

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