Level
7th
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

Twelve multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d12 to determine which color ray affects it.

1. Red. The target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.

2. Orange. The target takes 8d6 acid damage on a failed save, or half as much damage on a successful one.

3. Yellow. The target takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.

4. Green. The target takes 8d6 poison damage on a failed save, or half as much damage on a successful one.

5. Blue. The target takes 8d6 cold damage on a failed save, or half as much damage on a successful one. 

6. Black. The target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

7. White. The target takes 8d6 radiant damage on a failed save, or half as much damage on a successful one.

8. Pink. The target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.

9. Violet. The target takes 8d6 thunder damage on a failed save, or half as much damage on a successful one.

10. Indigo. The target takes 8d6 force damage on a failed save, or half as much damage on a successful one.

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Great Old One (Legacy)

Chaos0623

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