You cause an opponent's attacks to turn against them. One target you can see within range makes a Wisdom saving throw. On a success, the spell ends. On a failure, the target's next strikes turn against them. Until the end of their next turn, any melee or ranged attack the creature makes, save with a spell, has its damage reflected back on them. The creature makes attack rolls as normal, and if the creature misses, then nothing further occurs. If the attack hits, the attacking creature rolls damage as normal, then takes that damage themselves, rather than dealing it to their intended target. Once this occurs, the target must make another Wisdom saving throw or lose any further attacks they may have gotten that turn.
* - which you take when you are hit by an attack or targeted by the magic missile spell
Level
1st
Casting Time
1 Action *
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect
Warding
Comments