Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Damage (...)

You conjure an ethereal magic bow and fire a clock hand arrow from it at a creature. Make a ranged spell attack against a creature in range. On a hit, the target takes 2d8 force damage and is forced to teleport to the space that it started its most recent turn in, as its timestream is blasted backward a bit.

You may also choose to forego the damage and have a creature's wounds reversed as they are sent back. In this case, the hit creature is teleported to the space that it started its most recent turn in, and restores 2d8 hit points.

In any case, if the space a creature started its most recent turn in is occupied or obstructed, the creature is harmlessly shunted to the nearest available space.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage/healing increases by 1d8 for each slot level above 2nd.

Spell Tags: Healing Teleportation Damage Dunamancy

Available For: Wizard (Legacy)

Faedig

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