Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Grappled
A creature of your choice that you can see within range must succeed on a Strength saving throw or be grappled by entangling, ghostly chains. A creature that is grappled by the chains at the start of its turn can make a Strength saving throw against your spell save DC. On a success, it frees itself.
When the spell ends, the conjured chains break away.
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