Level
5th
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Concentration 6 Hours
School
Illusion
Attack/Save
None
Damage/Effect
Psychic

This brutal mind melting spell acts as if the target just took a lethal dose of hallucinogenics drugs sending them into a trip from the deepest parts of their nightmares. They will take 1d12 psychological damage every turn until the caster's concentration is broken, or the full 6 hours is up, or they make a dc18 saving throw. They cannot attack since they aren't entirely sure what reality is anymore. They can move freely in random and panicked movements. 

If they do attack it will be at random and the entire battlefield must make a luck roll to determine who got hit. (lowest roll is hit. Ally or enemy) After the spell ends the victim must make a constitution saving throw of dc18 or suffer one level of exhaustion. 

 

If the caster wishes they could also turn the bad trip into a good trip which has the same affect but instead of nightmares it's a dream of pure bliss. The damage dice becomes healing dice and the attack affects still apply. 

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

JasonDrexel

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