Level
4th
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S
Duration
Concentration
School
Necromancy
Attack/Save
CON Save
Damage/Effect

It is a handy restoration spell that allows the caster to drain life or magical energy from a target and transfer it to themselves or another designated recipient. This spell is often used in dire situations where the caster or their allies desperately need rejuvenation.

Upon casting, the caster selects a target within range. The target must make a Constitution saving throw. On a failed save, the target takes 4d8 necrotic damage, and the caster absorbs the damage dealt as life energy or magical energy. The caster can split the absorbed energy with another ally within 60 feet.

  • Life Energy Siphon: The caster (or designated recipient) regains hit points equal to the necrotic damage dealt.

  • Magical Energy Siphon: The caster (or designated recipient) regains an equivalent number of spell points or mana points if a system utilizes such mechanics. Alternatively, the caster regains one spell slot of a level equal to or lower than the damage divided by 8 (rounded down).

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

 

Available For: Wizard (Legacy) Warlock (Legacy) - The Undying Warlock (Legacy) - The Undead (Legacy) Artificer (Legacy) - Alchemist (Legacy)

FreddiTheTyrannyLord

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