Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

A humanoid you see must pass a Wisdom save or be charmed. If you're fighting it, it has advantage.

While charmed, the creature is filled with existential dread and feelings of absolute despair. The creature feels that there is no reasonable course of action than to end their own life.

The creature targets themselves with all attacks as long as they are charmed. The attack can be a melee or ranged attack, and can be magic.

If the target takes damage, it makes another Wisdom save. On a success, the spell ends.

Available For: Sorcerer (Legacy) Warlock (Legacy)

DeathIVIonkey

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