A Harsh and strong burst of fire and wind erupts from the caster in a 60 feet long and 10 feet wide line from you in a direction you choose for the spell's duration. Each creature in the line must succeed on a Strength saving throw, taking 4d4 fire damage and being pushed back 40ft, or half as much damage and distance on a save. if cast while concentrating on a gust of wind spell, make a concentration check dc 10+jet engine level, fail ends gust, success jet save disadvantage to targets.
at higher levels, the damage increases to 6d6, 8d8 ect with each level, and push distance increases by 20ft per level above base.
3 4d4 40ft
4 6d6 60ft
5 8d8 80ft
6 10d10 100ft
7 12d12 120ft
roll20 can do any sided dice, but for physical rolls use the following
8 14d14 (8d8+6d6) 140ft
9 16d16 (32d8) 160ft
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