Level
7th
Casting Time
10 Minutes Ritual
Range/Area
Self ()
Components
V, S
Duration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect

In a certain area around yourself,  you can choose a point in time to travel to in order to observe what happened. Your body remains in the space where you cast the spell as your spirit travels through time into the past. While there, you are incorporeal and cannot interact with anything you see or hear. You are merely an observer. When you cast the spell, you must make an ability check using your spellcasting modifier to see if you land at the right time. The more specific during your incantation, the better the chance. The DC is 5 + 1 for every decade into the past you try to travel. Upon your return, you must make a Constitution saving throw against the DC or take two points of exhaustion. 

While you are observing, you are incorporeal in the material world and are immune to all damage and conditions. Items can pass through you as if passing through air. When you come back, anything that is in your space is shunted to an open space beside you taking 1d4 force damage.

Available For: Wizard (Legacy) Wizard Bard (Legacy) - College of Lore (Legacy) Bard (Legacy) - College of Whispers Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin (Legacy) - Oath of Redemption Sorcerer (Legacy) - Clockwork Soul (Legacy) Warlock (Legacy) - The Great Old One (Legacy) Bard - College of Lore Druid - Circle of Dreams (XGtE) Paladin - Oath of the Ancients Sorcerer - Clockwork Sorcery Warlock - Great Old One Patron

Lyca_Assvulf

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