You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you do anything harmful to it. The charmed creature is filled with bestial thoughts and desire towards you. Their mental ability scores are reduced to 5, and they are unable to cast spells.
If you are damaged by another creature, target creature becomes hostile to that creature and attacks it to the best of their ability. Otherwise, it acts to its discretion, though it is liable to still attack your companions for the purposes of having you all to itself.
The target can make a Wisdom Saving throw whenever it takes damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.
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