Level
5th
Casting Time
1 Action
Range/Area
120 ft. (60 ft. *)
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Lightning (...)

A pentagram appears with a 60-foot radius, centered on a point you can see within range. Any creature within the pentagram at the end of their turn must take 7(2d4) Necrotic damage

When you cast the spell, choose a point you can see inside the pentagram. A spout of fire erupts from the ground on a creature that you can see at that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 fire damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

 

At Higher Levels. When you cast this spell using a spell slot of 6th or higher level, the damage increases by 2d10 for each slot level above 3rd.

Spell Tags: Damage

Available For: Paladin (Legacy) - Oathbreaker Sorcerer (Legacy) - Shadow Magic (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Undead (Legacy)

ranger_0

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