A pentagram appears with a 60-foot radius, centered on a point you can see within range. Any creature within the pentagram at the end of their turn must take 7(2d4) Necrotic damage
When you cast the spell, choose a point you can see inside the pentagram. A spout of fire erupts from the ground on a creature that you can see at that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 fire damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
At Higher Levels. When you cast this spell using a spell slot of 6th or higher level, the damage increases by 2d10 for each slot level above 3rd.
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