You toss forth one end of a rope to a willing or unconscious ally, where the rope tethers you to them. The rope is indestructible for the duration and coils itself back to where you grabbed it from as it ends. While tethered, you cannot move further than 40 feet apart, and must have a path between you. This spell drags along the other ally if either moves to be further than 40 feet. An ally at either end can use their action to pull in their ally to a tile within 5 feet. Additionally, they can use their reaction to make a dex save(equal to dc of the trap) to pull an ally out of harms way of a trap or out of an attack(DC is the attack roll after modifiers, after Ac is subtracted from it), instead of the ally making the check. Neither of these trigger opportunity attacks.
As part of the bonus action used to cast this or on following bonus actions, one can add or reduce slack in the line, reducing the length you can be apart from 40 ft to your choice.
This spell can be dismissed by either person as a free action.
(DM suggestion, treat them as sharing their turn in initiative count, dropping them to the count of the player with a lower initiative.)
* - (One 40 ft rope tied around yourself, per spell level)
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