Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Acid (...)

You hurl a 4-inch-diameter multicolored sphere of scintillating energy at a creature that you can see within range. Make a ranged spell attack against the target. If the attack hits, roll a d8 to determine which layer of energy hits the creature.

1. Red. The target takes 5d10 fire damage.

2. Orange. The target takes 5d10 acid damage.

3. Yellow. The target takes 5d10 lightning damage.

4. Green. The target takes 5d10 poison damage.

5. Blue. The target takes 5d10 cold damage.

6. Indigo. The target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.

7. Violet. The target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is blinded for 1 hour or until the condition has been dispelled.

8. Special. The target is struck by two layers at the same time. Roll twice more, rerolling any 8.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

* - (a diamond worth at least 200 gp)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Sorce

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