This is a spell that must be used by a wizard planning to create a magical item. The enchant an item spell prepares the object to accept the magic. The item enchanted must be of the highest quality. The item to be prepared must be touched by the spellcaster. This touching must be constant and continual during the casting time of 1d8 hours.
At the end of the spell, the caster will know that the item is ready for the final test. They will then pronounce the final magical syllable, and if the caster makes a successful DC12+1 per level of item rarity against their spell casting ability. the spell is completed. Once the spell is finished, the wizard can begin to place the desired spell or further magicks upon the item. The spell they plan to place must be cast within 24 hours or the preparatory spell fades, and the item must be enchanted again.
No magic placed on an item is permanent unless a permanency spell is used as a finishing touch.
The materials needed for this spell vary according to both the nature of the item being enchanted and the magic to be cast upon it. For example, a cloak of dispalcement might require the hides of one or more displacer beasts, a sword meant to slay dragons could require the blood and some other part of the type(s) of dragon(s) it will be effective against, and a ring of shooting stars might require pieces of meteorites and the horn of ki-rin. These specifics, as well as other information pertaining to this spell, are decided by the DM and must be discovered or researched in play.
* - (Typically minimum 1000gp per level of magic item rarity; plus other materials at DM's discretion)
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