Level
3rd
Casting Time
1 Action
Range/Area
Self
(10 ft. *)
Components
S
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
Psychic
You release a cone of pure, darkened Magic from your hands. Each creature in a 10 foot cone originating from you must make a Wisdom Saving throw. On a failed save, a creature takes 4d10 psychic damage and is frightened until the end of its next turn. While frightened in this way, it can't cast spells.
At Higher Levels. When you cast this spell Using a spell slot of 4th level of Higher, the range of the cone increases by 5 feet for each slot level above 3rd
Comments