You flick a coin into the air, then shoot it sending the coin and your ammunition flying at your foes with uncanny precision.
As a part of a ranged weapon attack you flick the coin used as the material component in the casting of this spell towards a square you can see within 30 feet. On a hit with the ranged attack, the coin flies towards another creature within the spells range that could be seen by the caster as if they were standing in the square at which the coin was tossed. The creature hit by the coin takes radiant damage based on the denomination of the coin used.
| Coin | Damage |
|---|---|
| Copper | 1d6 |
| Silver | 1d8 |
| Gold | 1d10 |
| Platinum | 1d12 |
At Higher Levels: At 5th level, you can throw an additional coin (2). Each coin may be tossed at a different square within 30 feet, and each coin must have a unique target within the spells range. In addition the ranged attack deals extra radiant damage equal to the coin's force damage (i.e. 1d6 with a copper coin). The number of coins thrown and the bonus damage roll increase by one and one coin damage die respectively at 11th level (3)(i.e. 2d6 with a copper coin) and again at 17th level (4)(i.e 3d6 with a copper coin)
(Note the material component of this spell cannot be provided by a spell casting focus or similar effects)
* - (1 standard coin)