As the gales embrace you, your grimoire dances—a symphony of zephyr's. No longer bound by gravity, you ascend into the breath of storms. Within this Aeromancer’s Sanctuary, the very air obeys your will. You gain the following benefits:
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Galeward Defense: The air around you solidifies into an ethereal barrier—a cyclone of protection. For the duration, you have resistance to all damage except force damage. Additionally, ranged attacks against you have disadvantage, as gusts and eddies deflect projectiles.
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Aerial Mastery: Your movement becomes unshackled. You are always under the effects of the fly spell. When you move, you leave no tracks, and your steps are as silent as the wind. Additionally, as a bonus action or main action, you can channel the currents around a target and reduce their flight speed by half.
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Zephyr’s Grasp: As a bonus action, you can manipulate the winds to seize an enemy within 30 feet. The target must make a Strength saving throw or be restrained by invisible currents. While restrained, its speed becomes 0, and it cannot teleport or use any movement abilities. The target can repeat the saving throw at the end of each of its turns to break free.
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Whirlwind Surge: When you cast a spell that deals lightning or thunder damage, its range is doubled, and its area of effect expands. Additionally, creatures damaged by your wind spells are pushed 10 feet away from you.
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Eternal Breeze: If you fall unconscious while under the effects of this spell, the winds cradle you gently. You remain conscious but incapacitated, floating in mid-air. You regain hit points equal to your Intelligence modifier at the start of each of your turns. This effect lasts until the spell ends or until you regain consciousness.
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