You let the blossom in your hand form a storm out of transparent blossoms in a sphere around you with a 10 ft. Radius with you as the centre. The storm follows you the whole duration of the spell. You have two option to choose from:
Soft Blossoms All creatures that are within range regain hit points when they start their turn inside the storm or walk into it, equal to 1d6 + spellcasting-modifier. Creatures that aren’t your allies gain half of that. This spell has no effect on undead or constructs. Plants heal double the amount.
Sharp Blossoms All creatures that are within range have to make a Dexterity-Saving-Throw on taking piercing damage when they start their turn inside the storm or walk into it, equal to 1d6 + spellcasting-modifier or half as much on a succesfull one. This spell has no effect on plants.
As an Action you can change the flow of the storm and change the option you choose but only if you succed on a Wisdom-Saving-Throw against 16. If you fail the save the spell ends and you get 2d6 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the healing/damage increases by 1d6 for each slot level above 4th.
* - (A Blossom (that is used up after the spell ends))
Comments