Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, M **
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

Until the start of their next turn, they have a +3 bonus to AC, including against the triggering attack, and you take no damage from magic missile

The spell can be learned by anyone who shows prowess in the Abjuration magic. (Ask your DM)

* - which you take when an allie is being hit by an attack or targeted by the magic missile spell within 30 ft ** - (A Shield in ownership of an ally (includes self))

Spell Tags: Warding

Available For: Wizard (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Artificer (Legacy) - Armorer (Legacy)

g42human_

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