You conjure forth a Walmart. The main entrance of this Walmart, which us at the center of the front wall of the building, is 20 ft. from you when the spell is cast, which determines the placement of the rest of the store. This building is fully equipped with running water, fully functional lights and electricity, a clearance section, and a bin of old $1 movies.
When a creature enters this Walmart, all of the currency they're carrying turns into standard bills with the worth of each bill being based off the United States Dollar. The coin to bill transformation is as follows:
- 1 CP = $1
- 1 SP = $10
- 1 EP = $50
- 1 GP = $100
- 1 PP = $1000
The store also has staff. These are emotionless constructs that resemble humans all wearing the same uniform. In addition, it also has full security, and if any party member attempts to leave the store with items they didn't pay for, the items will vanish and the store security officers will all attack the party (using the Gladiator stat block). A creature may also roll a stealth check to attempt to hide stolen items from the cameras. The store has a passive perception of 17, which increases to 19 if a security officer is within 30 ft. of the creature attempting to steal. Additionally, the store will not bother with combat if there were less than 5 items, and those items did not exceed a collective $100 in worth.
When exiting the store, a creatures remaining money will return to standard coins, and any items that could not realistically exist in the world (DM's discretion) will either disappear or turn back into the amount of coins they were worth. Any items that could realistically exist would transform into a version of the item that would fit the world, as the item itself is simply stolen from a random place within the world.
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