Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Bludgeoning (...)

You conjure a harmless toy weapon of your choice: a bat, a hammer, or a toy gun. Each weapon has its unique effects:

  1. Toy Bat: You conjure a lightweight toy baseball bat. Make a melee spell attack against a creature within range. On a hit, the target takes 1d8 bludgeoning damage. If the target is an object or structure, it takes damage as appropriate for its material.

  2. Toy Hammer: You conjure a small, colorful toy hammer. Make a melee spell attack against a creature within range. On a hit, the target takes 1d8 bludgeoning damage and must succeed on a Constitution saving throw or be stunned until the end of your next turn, as the comical nature of the hammer dazes them momentarily.

  3. Toy Gun: You conjure a whimsical toy gun that shoots rubberhose bullets. Make a ranged spell attack against a creature within range. On a hit, the target takes 1d8 piercing damage. Additionally, the target must succeed on a Strength saving throw or be pushed 5 feet away from you, as the force of the rubberhose bullet knocks them back.

The damage of each toy weapon increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

After casting this spell, the conjured toy weapon disappears harmlessly.

* - (a small toy that represents the weapon that transforms into said weapon)

Available For: Bard (Legacy) - College of Creation

asher.stafford48

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