Your body glows with crimson and ebony light before an explosion erupts from you in a 30-foot-radius sphere centred on yourself. Each creature, excluding yourself, within the sphere, must make a Dexterity saving throw. On a failed save, the creature takes 10d8 force damage and is knocked prone. On a successful save, the creature takes half as much damage and is not knocked prone.
In addition, unsecured nonmagical objects that are completely within the area of effect also take damage. Also, the spell emits bright light in a 300-foot-sphere radius centred on you until the end of your turn and emits a thunderous boom audible out to 1,000 feet.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
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