This spell conjures a melody that influences the mood and actions of those within hearing range. Deaf creatures are immune any effect of this spell. Roll a d20 to determine the effect of the spell
1:a cacophony of off tune notes and loud noises fill your head and only your head, instead of adding proficiency modifier when you roll, you subtract it
2-4:Clown music begins to play, you and all allies gain advantage on acrobatics and performance checks, but disadvantage on stealth and persuasion checks
5-7:A haunting melody causes all enemies in range to roll a wisdom save or be frightened until the spell ends or until a successful save.
8-10:An angelic choir begins to sing and bless all allies, giving them your spellcasting modifier plus Proficiency Bonus as bonus temporary HP
11-13:snaps and smooth jazz fills the room, causing all allies to gain proficiency on investigation, insight, history, and Perception checks If a target already has proficiency, their bonus is doubled instead
14-16:The song of a spy thriller fills the air ,all allies gain advantage on stealth, slight of hand and deception checks
17-19:Warsongs and military cadence fill the air, Allies within range gain a bonus to attack rolls of the casters spellcasting modifier and their AC increases by 2.
20:An inspirational hum fills the air and a triumphant orchestra begins to play, All allies at 0 Health Points immediately come back with 1 hit points and their next save/attack is at advantage
* - (A small musical instrument which is destroyed at the spells end)
Previous Versions
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5/21/2024 12:39:16 PM
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10
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0
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5/21/2024 1:01:14 PM
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9
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5/21/2024 1:03:20 PM
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9
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0
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5/21/2024 1:20:23 PM
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22
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0
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Coming Soon
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