You create a miniature singularity at a point within range. The area is a 10-foot-radius sphere of intense gravity. For the duration, the following effects occur:
* Any creature or object that starts its turn within the sphere must make a Strength saving throw. On a failed save, the creature or object is pulled 10 feet towards the center of the sphere and takes 1d6 damage. On a successful save, the creature or object is unaffected.
* Creatures within the sphere have disadvantage on Strength (Athletics) and Strength (Acrobatics) checks.
* A creature that starts its turn within or enters the sphere takes 1d6 bludgeoning damage.
(4th level spell add 1d6 damage)
You can end the spell before the duration as a bonus action. The spell also ends if you are incapacitated. When the spell ends, the sphere collapses, dealing 3d6 force damage to any creature or object within it. A successful Dexterity saving throw halves the damage
* - (A Shard of Obsidian)
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