Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

You create a miniature singularity at a point within range. The area is a 10-foot-radius sphere of intense gravity. For the duration, the following effects occur:

* Any creature or object that starts its turn within the sphere must make a Strength saving throw. On a failed save, the creature or object is pulled 10 feet towards the center of the sphere and takes 1d6 damage. On a successful save, the creature or object is unaffected.

* Creatures within the sphere have disadvantage on Strength (Athletics) and Strength (Acrobatics) checks.

* A creature that starts its turn within or enters the sphere takes 1d6 bludgeoning damage.

(4th level spell add 1d6 damage)

You can end the spell before the duration as a bonus action. The spell also ends if you are incapacitated. When the spell ends, the sphere collapses, dealing 3d6 force damage to any creature or object within it. A successful Dexterity saving throw halves the damage

* - (A Shard of Obsidian)

Available For: Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Creation Cleric (Legacy) - Arcana Domain Cleric (Legacy) - Death Domain Cleric (Legacy) - Twilight Domain Cleric (Legacy) - Moon Domain Cleric (Legacy) - Night Domain Druid (Legacy) - Circle of the Moon (Legacy) Druid (Legacy) - Circle of Stars (Legacy) Ranger (Legacy) - Gloom Stalker (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Sorcerer (Legacy) - Lunar Sorcery Fighter (Legacy) - Eldritch Knight (Legacy)

Druella908

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