Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
45 ft.
Components
S
Duration
1 Round
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Control

The caster raises their arm, and a shadowy hand reaches out and grabs the target. If the Target is large or smaller, it must make a strength-saving throw; if it fails, you pull the target within 5 feet of you. If the target is huge or larger, you pull yourself to it.

If the target is pulled to you, the target takes 1d4 of force damage.

  • Death Grip also Compelled a Duel with those who had been targeted; 
  • a creature affected by Death Grip must make a Charisma saving throw. The creature is drawn to you on a failed save, compelled by your dark demand. For the duration, it has a disadvantage on attack rolls against creatures other than you.
  • On a successful save to Compelled a Duel, the creature has an advantage on its first attack roll toward you following the roll.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 15 feet of each other when you target them.

Previous Versions

Name Date Modified Views Adds Version Actions
5/22/2024 12:10:34 AM
1
0
49
Coming Soon

Spell Tags: Control

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy)

Icemanswrath