Casting this spell takes 3 action (These actions can be split up between diffrent turns, but you can't use Actions, Bonus Actions, Reactions for anything else) Creature cast a spell of a exponential unknown force pushing surrounding creature's to the ground (This will also slam any airborne creatures dealing additional Force damage based on height) All creatures caught in the spell take 2d100, dealing Force damage (This spell negates resistances and immunities to Force damage) All creatures must roll a STR Saving throw with a (DC: 20) or become Prone
Caster may choose to Increase the force by a additional 2d20 Force damage, but must make a Constitution saving throw if failed caster will have 2d20 Radiant damage (This spell negates resistances and immunities to Radiant damage) Caster may not use this spell until after 2 Long Rest
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