You attempt to drain the life essence from a target living creature within range. The target must succeed on a Constitution saving throw against your spell save DC. If the target has taken necrotic damage this turn, it makes this saving throw with disadvantage.
On a failure, the target becomes drained by you until the spell ends and takes 1d6 + your Spellcasting ability modifier necrotic damage, while you gain temporary hit points equal to the damage dealt.
While the target is drained, you can use your action on each of your turns to deal 1d6 necrotic damage to it. When you do so, you gain temporary hit points equal to the necrotic damage dealt.
If you are more than 30 feet away from the target at the end of your turn, the spell ends.
At the end of each of its turns, the target can make a Constitution saving throw. If the target has taken necrotic damage since the end of its last turn, it makes this saving throw with disadvantage. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage for both the initial and subsequent damage increases by 1d6 for each slot level above 1st.
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