This spell creates undead servants equal to your proficiency bonus . Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. You can control a maxmen number of undead equal to your proficiency bonus + Primary attribute modifier . Multiple castings of this spell does not grant more undead past the maximum
While your Undead Companion is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your Create Undead Companion and hear what it hears until the start of your next turn. As an action, you can temporarily dismiss your Undead Companions. It disappears into a pocket dimension where it awaits your summons. you can cause it to reappear in any unoccupied space within 30 feet of you.
Negative energy feedback when an Undead Companion dies you take 2d4 necrotic damage each time when one dies.
Medium undead,
Armor Class 13 +proficiency bonus
Hit Points 20 +proficiency bonus + Primary attribute modifier
Speed 30 ft.
10 (+1) STR
10 (+1) DEX
10 (+1) CON
10(+1) INT
10 (+1) WIS
10 (+1) CHA
Vulnerabilities: Bludgeoning, Silvered weapons, Dispel magic does 6D8 damage
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 Ft., passive Perception 9
Languages Understands All Languages It Spoke In Life
Actions
( fighter)Shortsword. Melee Weapon Attack: proficiency bonus + Primary attribute modifier to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage.
Shield Bash 1d6 + Strength modifier bludgeoning damage and is pushed back 10ft + 2 AC from shield
( Rouge)Shortbow. Ranged Weapon Attack: proficiency bonus + Primary attribute modifier , reach 80/320 ft., one target. Hit: (1d6 + 1) piercing damage. Sneak attack
Sneak attack deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll
(Wizard ) Fire bolt Ranged spell Attack 120 feet: proficiency bonus + Primary attribute modifier, On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried
Spell 1/long rest Magnify Gravity The gravity in a 10-foot-radius sphere centered on a point you can see within range increases for a moment. Each creature in the sphere on the turn when you cast the spell must make a Constitution saving throw. On a failed save, a creature takes 2d8 force damage, and its speed is halved until the end of its next turn.
(Cleric) Negative energy bolt Ranged spell Attack 120 feet: proficiency bonus + Primary attribute modifier, On a hit, the target takes 1d10 necrotic damage.
Spell 1/ long rest Cure Wounds 1d8 + your spellcasting ability modifier
* - (a drop of blood, a piece of flesh, and a pinch of bone dust)
Comments