Level
1st
Casting Time
1 Action
Range/Area
30 ft. (30 ft. *)
Components
V, S
Duration
6 Rounds
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Psychic

A circular tent raises in a circle and it fills with smoke colored lights  from the heavens shines brighly. Jesters, jokers and freaks run around and the greatest ballad of showbusiness starts playing.

Round 1: All enemy targets take 2d4 psychic damage or halved on a successful wisdom save

Round 2:  All enemy targets take 2d4 psychic damage or halved on a successful wisdom save on a failed save the creatures gains the Charmed condition

Round 3: All enemy targets take 2d4 psychic damage or halved on a successful wisdom save on a failed save a bright colored light is shined in the creatures eyes and they gains the Blinded condition

Round 4: All enemy targets take 2d4 psychic damage or halved on a successful wisdom save on a failed save the music blairs luder and the creatures gains the Deafened condition

Round 5: All enemy targets take 2d4 psychic damage or halved on a successful wisdom save on a failed save the freakes and jesters stunns the creature by lighting magnesium powder in their face and the creatures gains the Stunned condition

Round 6: All enemy targets take 2d4 psychic damage or halved on a successful wisdom save on a failed save the creatures  becomes exausted from the show and gains the Unconscious condition

At Higher Levels. You can [Tooltip Not Found] using a spell slot of 2nd level or higher. The radius increases by 10 feet for every slot above 1st level

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher 1d4 of psychic damage is added for every uppcast level 

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2024 8:26:51 PM
2
0
--
Coming Soon

Spell Tags: Damage Deception Charmed

Available For: Bard (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Lukjejs

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