A circular tent raises in a circle and it fills with smoke colored lights from the heavens shines brighly. Jesters, jokers and freaks run around and the greatest ballad of showbusiness starts playing.
Round 1: All enemy targets take 2d4 psychic damage or halved on a successful wisdom save
Round 2: All enemy targets take 2d4 psychic damage or halved on a successful wisdom save on a failed save the creatures gains the Charmed condition
Round 3: All enemy targets take 2d4 psychic damage or halved on a successful wisdom save on a failed save a bright colored light is shined in the creatures eyes and they gains the Blinded condition
Round 4: All enemy targets take 2d4 psychic damage or halved on a successful wisdom save on a failed save the music blairs luder and the creatures gains the Deafened condition
Round 5: All enemy targets take 2d4 psychic damage or halved on a successful wisdom save on a failed save the freakes and jesters stunns the creature by lighting magnesium powder in their face and the creatures gains the Stunned condition
Round 6: All enemy targets take 2d4 psychic damage or halved on a successful wisdom save on a failed save the creatures becomes exausted from the show and gains the Unconscious condition
At Higher Levels. You can [Tooltip Not Found] using a spell slot of 2nd level or higher. The radius increases by 10 feet for every slot above 1st level
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher 1d4 of psychic damage is added for every uppcast level
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/24/2024 8:26:51 PM
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2
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0
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Coming Soon
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