Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Control (...)

This spell transforms a Large or smaller object that that you can see within range into a new form. You may choose to transform it into a beast of CR 2 (or lower) of lesser or equal size, or another object of equivalent size. The transformation occurs such that no nearby creatures are harmed by the process. If the object is a magical item, you must make a spellcasting ability check of DC = 11 + (rarity level above common) * 2 to successfully transform it, and you have disadvantage if the item is sentient.

If the object is transformed into a creature, the transformation lasts for the duration, or until the target drops to 0 hit points or dies. The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The creature is friendly to you, and will obey your verbal instructions (no action required).

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.

If you cast this spell with a 6th level spell slot, you can target an object that is Huge or smaller, and can turn the object into a beast of CR 4 or less.

* - (a toy assembly brick)

Spell Tags: Control Shapechanging

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

qeuscis

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