You attempt to summon by spending 10 minutes doing anything you think will work. You can prepare a ritual through belief and beginners luck letting you cast the spell and link it to an item to activate at later times as if it was a normal first level spell. When activated roll a d20 on 9 and below the spell fails and nothing happens.
10. An anti summon happens any summoned creature within 30 feet that is 1 or below challenge rating disappears, if there are none a random non-magical item that is not being used is transported to the limbo.
11. A rock appears, large enough to be used as half cover if inspected a pass code can be seen with a successful DC 12 perception check, if the pass code is said aloud it enlarges to be able to provide full cover pushing all creatures out of the way as it enlarges.
12. The infestation cantrip is cast on the caster and stays till someone dies within 20 feet of the swarm, where the swarm goes in to the body and reanimates it as a zombie and attacks the nearest creature.
13. Roll a d4, on a 1 a sun flower appears 10 feet in front of you anyone with in five feet of it gains one temporary hit point over riding any other temporary hit point source, on a 2 a green Dollya appears the closest being must make a wisdom saving throw DC 10 or be forced to protect the flower for 3 turns, the second closest being must make a DC 10 saving throw or attempt to destroy the Dollya for the next three turns, On a 3 a potted dandy lion appears above you and you must make a DC 5 dexterity saving throw or take 1 bludgeoning damage, the pot shatters on the floor, on a 4 a tiny onion man is pulled out of the floor he cry’s on the floor till and attack passes above him, he jumps up and takes the hit transporting him and the attack back to limbo with a loud scream.
14. A heavenly horn is tooted and an angelic mist flows from a crack in the sky covering the 30 foot radius around the caster, all attacks in the mist are given disadvantage, the mist dissipates after the first attack hits.
15. A demonic looking ritualistic circle appears covering a 30 foot area all in the circle has an illusion cast on it to make the area look like hell, all entity’s look like Cacklers (From Guildmasters Guide to Ravnica) and 1d4+1 Cacklers actually appear in the chaos using mimicry to act like player characters or other NPCs.
16. A loud thud is heard as a fanatic stands up from nowhere and starts screaming of the glory of the dungeon master, this fanatic is under the control of the DM or whatever god they play as and it is up to the DM to choose what happens next.
17. You summon your own soul, It is ripped out as your body becomes incapacitated and you become a ghost having to defend your body for 1 minute, afterwards you are pulled back to your body if you failed to defend your body you die.
18. A portal opens and a noble and one of each Eldritch cannons that the artillerist can use runs out, cannons (each at 20 hit points) do their best to kill the noble and anyone that gets in their way, if they die the noble spends one turn salvaging the protector cannon to make another portal and escaping to another dimension, but if the cannons win they take the body and leave to their masters using the special protectors ability to teleport, if they can’t they self destruct as described in explosive cannon section.
19. A Valenar Chicken appears (use stat block of Valenar Hawk) and nests its self in the casters hair, DM decides if it wants to bond.
20. The world turns dark everyone is blinded all you can hear is chittering a shadow horror appears with the innate spell casting and grasping tendrils features it drops all the entity’s in the 30 foot circle killing none.
Previous Versions
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5/25/2024 8:51:39 PM
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Coming Soon
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